![]() Both of these eat up processing power and can cause FPS drops while an animation is playing. Remove hues and all flash effects from animations. You’ll need to test it on your own project.Ģ. This plugin hasn’t been updated in many years, however, so there may be compatibility issues with other plugins. Using this plugin results in an overall FPS increase. Here are the performance improvements I’ve made to ensure my games run smoothly on mid-end devices:ġ. ![]() Note that the OS itself has nothing to do with performance, rather that devices that were released with Android 4.4 were released many years ago and more than likely don’t have the processing power or RAM to run MV games. No device that caps out at Android 4.4–besides maybe a Galaxy S5–will be capable of running RPG Maker games. This means that your earnings capability will be limited no matter what you do: One unfortunate fact we have to deal with is that low-end device users make up a large portion of the mobile market. Anything around the level of a Samsung Galaxy S7 will run MV games smoothly in general, though some precautions should still be taken. High-end: Anything above the mid-end specs listed above.Anything around the level of a Samsung Galaxy S6 will run MV games smoothly provided some precautions are taken. Mid-end: 1.8-2.1 GHz quad-core / octa-core processors.Most budget phones around $30-$70 fall under the category of “low-end” ![]() Anything at or below the level of a Samsung Galaxy S4 and devices released before the Galaxy S4 (2013-ish) will not run MV games at an acceptable framerate regardless of any performance improvements you make. Low-end: 1.6 GHz quad-core processors and below.So to start off with performance, I’ll clarify what I mean by “low-end”, “mid-end” and “high-end” devices: Since most mobile devices rely on having many low-power low-GHz processors to run smoothly, the result is that, if you’re using an older, or a low-end / “cheap” device, games made with MV will be unplayable. I understand part of the issue is that MV games only run on one processor core. I’m still learning about why this is the case. The first major issue with RPG Maker MV Android deployment is a big one: MV games run like shit on low-end devices. Xilefian’s guide, while seemingly complicated at first, is much easier to use the second time around after you’ve spent a few days learning the process, the next game you use it with will only take 10 minutes.įor these reasons (and more I’ve not listed), I consider Xilefian’s client the “official” Android deployment method–unless, that is, the developers of RPG Maker MV release a new method (which I highly, highly doubt) Performance Xilefian’s client uses Webview, which receives critical security updates and can even have better performance on newer devices. Crosswalk (which many deployment guides floating around right now use) is deprecated and no longer supported. There are many reasons why – for one, the steps included with MV’s help guide are largely deprecated. I use Xilefian’s Android deployment guide. If you have something to add or disagree with something, feel free to leave a comment or email me at Deployment This guide may be expanded in the future. I’m just laying out what I’ve learned over the past two years about the subject. That being said, I am not an expert on mobile games. This guide is primarily for those looking to commercialize their games on the Play Store. ![]() If you’re just looking to port games to your phone to mess around with, you can probably skip this guide and just use MV’s help section. This is a guide that lays out everything I know about developing games with RPG Maker MV for Android and publishing said games on the Google Play Store. Since MZ doesn’t have a ‘deploy to Android’ option, you’ll instead want to deploy to Windows, and then copy your deployment’s ‘Contents I haven’t tried deploying an MZ project to Android yet, but Xilefian’s client should still work. 9-11-2020 Note: This guide may be updated in the future to account for the latest release of RPG Maker MZ.
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